Peter C. Mantell
Learning affords us to figure out what works all by ourselves.
Gamification is changing the market of education. Offers a potential strategy for improving engagement. Gamification is about:
- Freedom to fail.
- Rapid feedback.
- Story telling.
m-Learning, or mobile learning provides more immediacy than regular e-learning, it provides an open gate to real time.
Smartly is an m-learning, gamification-inspired, learning service that provides educational video, with bite-sized chunks to be consumed on the go. Short lessons that take 5-10 minutes to complete, low bandwidth to consume, hand-crafted for mobile consumption.
We need a way to test the students without them noticing that they are being tested, with constant interactions with the content, with continuous feedback.