APROPIATIC (VII). Peter C. Mantell: the future of online education

Notes from the VI Encuentro académico: Apropiatic. Uso y apropiación de la tecnología para el aprendizaje, organized by UNIMINUTO, and held in Bogotá, Colombia, on November 30 and December 1, 2015.

Peter C. Mantell

Learning affords us to figure out what works all by ourselves.

Gamification is changing the market of education. Offers a potential strategy for improving engagement. Gamification is about:

  • Freedom to fail.
  • Rapid feedback.
  • Story telling.

m-Learning, or mobile learning provides more immediacy than regular e-learning, it provides an open gate to real time.

Smartly is an m-learning, gamification-inspired, learning service that provides educational video, with bite-sized chunks to be consumed on the go. Short lessons that take 5-10 minutes to complete, low bandwidth to consume, hand-crafted for mobile consumption.

We need a way to test the students without them noticing that they are being tested, with constant interactions with the content, with continuous feedback.

Share:

Apropiatic (2015)

If you need to cite this article in a formal way (i.e. for bibliographical purposes) I dare suggest:

Peña-López, I. (2015) “APROPIATIC (VII). Peter C. Mantell: the future of online education” In ICTlogy, #147, December 2015. Barcelona: ICTlogy.
Retrieved month dd, yyyy from https://ictlogy.net/review/?p=4376

Previous post: APROPIATIC (VI). Ismael Peña-López: Unfolding educational institutions. Strategies and tools for networked learning

Next post: Thesis Defence. Arnau Monterde: Emergence, evolution and effects of the 15M network movement (2011-2015): A technopolitical approximation

RSS feed RSS feed for comments on this post. TrackBack URI

Leave a Reply

Your comment:

Sobre Mí