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EDem10: e-Democracy and Open Government

Notes from the EDem10 — 4th International Conference on eDemocracy 2010, at the Danube-University Krems, and held in Krems, Austria, on May 6th and 7th, 2010. More notes on this event: edem10.

Communications: e-Democracy and Open Government

g4c2c: Enabling Citizen Engagement at Arms’ Length from Government
Axel Bruns and Adam Swift

If you can’t see the presentation please visit http://ictlogy.net/?p=3344

Why some top-down (G2G) approaches have failed?

Government operated projects have limited impact on government decision-making, often result in general criticism, have problems with effective management by public service.

Why some bottom-up (C2C) approaches have failed?

Some of them are not representative, have good functionality but have limited take-up by target community.

Towards G4C2C

Desirable qualities for citizen consultation:

Government support for citizen-to-citizen initiatives: the government is involved, but not directly promoting, but supporting:

The Expressive Turn of Political Participation and Citizenship in the Digital Age
Jakob Svensson, Karlstad University

If you can’t see the presentation please visit http://ictlogy.net/?p=3344

Is a democracy sustainable without participation? What do we mean by the “political”?

Characteristics of the late modernity:

Instrumental rationality: why participate if I’m getting anything in exchange? why engage citizens if costs are higher than benefits? And if participation is good/better for anyone, then why people do not participate?

Expressive rationality

“Expressive preferences” (Brennan) are not the same thing as “market preferences”: self-realization, processes of identification, networked individualism, etc.

Participation as an act of identity expression, participation provides participants with meaning.

Do Facebook and Video Games promote political Participation among Youth? Evidence from Singapore
Marko M. Skoric and Grace Kwan, Nanyang Technological University

Is there any relationship between using these emerging platforms for online sociability and entertainment, and political participation among young Singaporeans. See if these platforms are “third places” (Oldenburg) where they hang out and eventually participate.

Literature (like Pew Internet Projecte, 2008) shows that there is huge civic potential in Facebook, MMORPGs, etc.

While traditional media are quite controlled in Singapore, the Internet is not, so freedom of speech is almost guaranteed. There are also weak civic traditions.

There are some examples where social media have been used to impact the traditional media, by starting protests online, taking them offline (organizing online an offline protest) and then hitting and appearing in mainstream media, once (or during) the offline event has taken place.

Do intensive usage of Facebook and intensive gaming has an impact in (a) traditional participation or (b) online participation? Is there a relationship between online and offline participation?

Findings

See also

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