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	<title>Comments on: Web 2.0 and Education Seminar (III): Larry Johnson: Second Life as an educational space</title>
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	<description>Information Society, Digital Divide, ICT4D</description>
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		<title>By: César</title>
		<link>http://ictlogy.net/20071017-web-20-and-education-seminar-iii-larry-johnson-second-life-as-an-educational-space/comment-page-1/#comment-40241</link>
		<dc:creator>César</dc:creator>
		<pubDate>Wed, 17 Oct 2007 16:21:50 +0000</pubDate>
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		<description>Hard as I try (and I have tried) I still don&#039;t see SL as relevant technology. I have seen interesting uses of SL tech (group conversations come to mind, in particular), but I still haven&#039;t seen anything done in SL that could not be done easily (or, even, &lt;em&gt;more&lt;/em&gt; easily) outside SL...

ANd one more thing: 3D tech is already here (first person shooters&quot;, Grand Therft Auto and the like) are extremely successful, I agree. My theory is that those 3D apps have very limited interface needs (there are maybe half a dozen possible actions, easily doable from a keyboard and/or a mouse) while SL needs many more. As long as we don&#039;t have suitable user interfaces, I don&#039;t see 3D worlds taking off.</description>
		<content:encoded><![CDATA[<p>Hard as I try (and I have tried) I still don&#8217;t see SL as relevant technology. I have seen interesting uses of SL tech (group conversations come to mind, in particular), but I still haven&#8217;t seen anything done in SL that could not be done easily (or, even, <em>more</em> easily) outside SL&#8230;</p>
<p>ANd one more thing: 3D tech is already here (first person shooters&#8221;, Grand Therft Auto and the like) are extremely successful, I agree. My theory is that those 3D apps have very limited interface needs (there are maybe half a dozen possible actions, easily doable from a keyboard and/or a mouse) while SL needs many more. As long as we don&#8217;t have suitable user interfaces, I don&#8217;t see 3D worlds taking off.</p>
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